MoMaS: Mold Manifold Simulation for real-time procedural texturing

Abstract

The slime mold algorithm has recently been under the spotlight thanks to its compelling properties studied across many disciplines like biology, computation theory, and artificial intelligence. However, existing implementations act only on planar surfaces, and no adaptation to arbitrary surfaces is available. Inspired by this gap, we propose a novel characterization of the mold algorithm to work on arbitrary curved surfaces. Our algorithm is easily parallelizable on GPUs and allows to model the evolution of millions of agents in real-time over surface meshes with several thousand triangles, while keeping the simplicity proper of the slime paradigm. We perform a comprehensive set of experiments, providing insights on stability, behavior, and sensibility to various design choices. We characterize a broad collection of behaviors with a limited set of controllable and interpretable parameters, enabling a novel family of heterogeneous and high-quality procedural textures. The appearance and complexity of these patterns are well-suited to diverse materials and scopes, and we add another layer of generalization by allowing different mold species to compete and interact in parallel.

Publication
Computer Graphics Forum
Filippo Maggioli
Filippo Maggioli
Postdoctoral Researcher

Postdoctoral researcher @ Sapienza, University of Rome | former PhD visiting @ KAUST, King Abdullah University of Science and Technology

Riccardo Marin
Riccardo Marin
PostDoctoral Researcher
Simone Melzi
Simone Melzi
Assistant Professor

Assistant Professor at the University of Milano-Bicocca

Emanuele Rodolà
Emanuele Rodolà
Full Professor