This website uses cookies to ensure you get the best experience on our website.
Learn more
Got it!
Home
News
Publications
People
NeXuS
Contact
Procedural Texturing
Newton's Fractals on Surfaces
This repository contains a Unity3D project implementing a demo for the method presented in
Newton’s Fractals on Surfaces via Bicomplex Algebra
, published at ACM SIGGRAPH 2022 in the Poster program.
Filippo Maggioli
MoMaS: Mold Manifold Simulation for real-time procedural texturing
A generalization of the algorithm for simulating the evolution of slime mold organisms to work on triangular meshes. The algorithm is implemented on GPU to achieve real-time performance.
Filippo Maggioli
,
Riccardo Marin
,
Simone Melzi
,
Emanuele Rodolà
Cite
PDF
Cite
×