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Procedural Texturing
Newton's Fractals on Surfaces
This repository contains a Unity3D project implementing a demo for the method presented in
Newton’s Fractals on Surfaces via Bicomplex Algebra
, published at ACM SIGGRAPH 2022 in the Poster program.
Filippo Maggioli
MoMaS: Mold Manifold Simulation for real-time procedural texturing
A generalization of the algorithm for simulating the evolution of slime mold organisms to work on triangular meshes. The algorithm is implemented on GPU to achieve real-time performance.
Filippo Maggioli
,
Riccardo Marin
,
Simone Melzi
,
Emanuele Rodolà
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