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GPU Computing
MoMaS: Mold Manifold Simulation for real-time procedural texturing
A generalization of the algorithm for simulating the evolution of slime mold organisms to work on triangular meshes. The algorithm is implemented on GPU to achieve real-time performance.
Filippo Maggioli
,
Riccardo Marin
,
Simone Melzi
,
Emanuele Rodolà
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